![Finished my very first tutorial. It's on optimized terrain mesh generation using burst jobs for runtime usage. : r/Unity3D Finished my very first tutorial. It's on optimized terrain mesh generation using burst jobs for runtime usage. : r/Unity3D](https://external-preview.redd.it/rH1QEbXmuHJdMUjYrh0dq93PP0Nu-XZeQwrDiYdU1K4.png?width=640&crop=smart&format=pjpg&auto=webp&s=9e6fe2db629f0b3070cdac4b94970a43da15df77)
Finished my very first tutorial. It's on optimized terrain mesh generation using burst jobs for runtime usage. : r/Unity3D
![I did a map creation tool directly in Unity, did this map in 5 mins. It's mesh generation, I just need to finish the tileset editor and layer system (for shaders). : I did a map creation tool directly in Unity, did this map in 5 mins. It's mesh generation, I just need to finish the tileset editor and layer system (for shaders). :](https://i.redd.it/qer3r4gg4wh31.png)
I did a map creation tool directly in Unity, did this map in 5 mins. It's mesh generation, I just need to finish the tileset editor and layer system (for shaders). :
![3D Procedural Mesh Generation Fundamentals in Unity : Vertices and Trian... | Unity, Fundamental, Triangle game 3D Procedural Mesh Generation Fundamentals in Unity : Vertices and Trian... | Unity, Fundamental, Triangle game](https://i.pinimg.com/736x/38/0f/aa/380faa696144cb6c5ec5d759dc6b9fc5.jpg)