![Optimal Edge Loop Reduction FlowsAn essential skill of modeling is knowing how to properly reduce the number of edge lo… | Topology, Polygon modeling, Face topology Optimal Edge Loop Reduction FlowsAn essential skill of modeling is knowing how to properly reduce the number of edge lo… | Topology, Polygon modeling, Face topology](https://i.pinimg.com/originals/c7/63/4c/c7634c09c0e5d32c1c5a4dfa912ba05c.png)
Optimal Edge Loop Reduction FlowsAn essential skill of modeling is knowing how to properly reduce the number of edge lo… | Topology, Polygon modeling, Face topology
![Any ideas on how to reduce the vertices in this area? I'm retopologizing and this seems a bit excessive. : r/blenderhelp Any ideas on how to reduce the vertices in this area? I'm retopologizing and this seems a bit excessive. : r/blenderhelp](https://preview.redd.it/k5flyl460n861.png?auto=webp&s=ab5fd6ac1a8bf8c48608be1e3a23bbe08376a0ed)
Any ideas on how to reduce the vertices in this area? I'm retopologizing and this seems a bit excessive. : r/blenderhelp
![Blender - Using the Decimate Geometry tool to reduce triangle count on a skinned mesh – Sansar | Help - Support, Community Forums, and Knowledge Base Blender - Using the Decimate Geometry tool to reduce triangle count on a skinned mesh – Sansar | Help - Support, Community Forums, and Knowledge Base](https://help.sansar.com/hc/article_attachments/360031546132/Decimate_geometry_tool.png)